Roleplaying Games
jeff
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2014-10-28T02:01:17Z —
#1
So I've played Dungeon World a couple of times and I really enjoy some aspects of the system. I love how story can drive the game. The mechanics of the system allows you to zoom into action and zoom out which gives you a lot of flexibility in how to handle combat. You can do combat with 100 Orcs or an intense one-on-one combat.
The problem that I have though is that players typically want more options for tricking out their character. This is probably a carry over from lots of years of D&D, but it is nice to get those extra feats/powers etc after each level. The added "moves" are a tad weak in my opinion, but I haven't had a ton of experience with them. When things are all about how you describe your moves, adding on new options for those moves doesn't seem reward enough.
Anyone who has played DW experienced this? How did you deal with it?
The_Lex
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2014-10-31T05:57:04Z —
#2
Hey man, when we played, that was probably my biggest issue with it. My Thursday night group is exploring another game (can't remember name) that has more simplicity than D&D but a little more sophistication than DW. Will be interesting to see how well it goes.
jeff
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2014-11-02T03:52:23Z —
#3
Which system are you trying now? The dungeon world came can probably be modified to support something like more skills with fairly minimal effort. Just not sure on the best way to approach it. I'm going to poke around on the Google Plus community and see if anyone else has attempted something similar.
The_Lex
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2014-11-02T17:58:48Z —
#4
Shadows of Esteren. They describe it as a mix between Ravonloft, Game of Thrones and Call of Cthulu. It has a fairly heavy Celtic influence.
The initial intro PDF can be found at http://rpg.drivethrustuff.com/product/109112/Shadows-of-Esteren---Book-0-Prologue?filters=0_0_0_0_0_0_0_40030.
We had character creation session and one play session. Both were easy, mechanic-wise. We were doing mostly a Law and Order investigation and learning about the world, though. No big occasion to test mechanics and do any in-game dice rolling. We still have a bit too learn about the setting, too.
So I don't have a solid opinion yet. We're excited to see what it had in store for us, though.
mcoorlim
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2014-11-04T17:26:39Z —
#5
I've played Dungeon World, but I didn't run into the problem you're describing. I'd hazard that DW is my least favorite Apocalypse World hack out of the few I've played, but that's only due to the legacy mechanics it's brought over from DnD to preserve that flavor. "Least favorite" is still pretty darn fun, though.
If DW didn't do it for you, and you want to get that fantasy world gaming style, I would suggest checking out the other fantasy *World games. There's a big list of them here; some are free, some are paid.